Strawberry Deferred V1 Beta 3

 

What is Strawberry Deferred?

Strawberry Deferred is a realistic custom deferred rendering that aims to improve the gameplay to make it better than the default Minecraft deferred

Is Strawberry Deferred the same as any other deferred?

There is a difference, it remains basically the same using global, atmospheric, and fog, but Strawberry Deferred also uses files in the renderer folder.

What textures does Strawberry Deferred support?

1. Prizma Deferred


2. ModernArch RTX


3. Doey RTX


What new on Strawberry deferred?

1. Better Eye Adaptation

Eye Adaptation, or automatic exposure, causes the exposure of the scene to automatically adjust to recreate the effect experienced as human eyes adjust when going from a bright environment into a dark environment or vice versa.




2. Better Fog

In general, fog is defined as a condition with visibility of less than 200 m, and dense fog is a condition with visibility of less than 50 m. In this case, Strawberry Deferred gives a much better effect in the morning and when it rains

Morning:




Rain in Strawberry Deferred V1 Beta 2.5:



Rain in Strawberry Deferred V1 Beta 3:


3. Better Subsurface Scattering

Subsurface scattering, also known as subsurface light transport, is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a different point. In this case Strawberry Deferred should have Subsurface Scattering much more visible.

Default deferred:


Strawberry Deferred V1 Beta 3:


Strawberry Deferred V1 Beta 3 B&W Mode:



4. New Tonemap and HDR Color Grading

Tonemapping is the process of mapping color values from high dynamic range (HDR) to low dynamic range (LDR). In Unity, this means that for most platforms, the arbitrary 16-bit floating-point color values will be mapped to traditional 8-bit values. Color grading is a post-production process common to filmmaking and video editing of altering the appearance of an image for presentation in different environments on different devices.



5. Better Reflection

Reflection in Minecraft is the reflection of light into metal or similar objects that can reflect light. Currently, Screenspace Reflection has not been added to Deferred (officially), so Strawberry Deferred only uses PBR from the texture pack. The following is an example of reflection when using Prizma Deferred:





6. Increase Quality Point Light shadow

point of light in deferred minecraft supports sea lantern, lantern, soul lantern, redstone torch, torch and others






7. Improve Cloud Shadow

Cloud shadows occur when a cloud blocks sunlight, casting a shadow onto the surrounding sky.



How Many Fps use Strawberry Deferred?

Ofcourse 60 Fps :)


Showcase:

When will it be released?

Strawberry Deferred is still being developed and improved by Elsa55

Thank you for seeing the development of Strawberry Deferred :)

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